Overview[]
Red tanks are the first tanks that can pose an actual threat to the player (once they have learned how to counter teal tanks). They have a noticeably higher fire rate than previously encountered tanks. They are essentially an upgraded version of Grey tanks.
Strategy[]
- More caution is required to face these tanks than previous tanks.
- Spraying directly at them or bouncing a lot of bullets should be able to finish them off.
- Try not to face them in open spaces.
- Red tanks cannot calculate shots to bounce bullets to targets out of sight, beware of accidental bounces, especially in corridors due to their semi poor accuracy.
Trivia[]
- This tank, while alive, adds trumpets & fast kicks to the music.
- The abilities of the red tank are based off those of the same tank in 'Wii Play'. Its tint, however, has been modified - from magenta/red to true red - due to a constant debate within the community about this tank's color.
- Contrary to the original Wii Tanks, red tanks are introduced on mission 11 instead of mission 10. This is due to Mission 10 being a boss mission.
Theme[]
snare + Piccolo + triangle + fast kicks + trumpets